
Remnants - Ashen Legacy
更新记录
更新记录
1.0.0-beta.7: Chronicles of the Ash
Fixed from your reports
- The gap before the first boss. The fog gate in the Threshold had floor only in its middle block; one step to the side dropped you into the void with everything you carried. It is solid now, and the Threshold catches anyone who falls off the ruin and puts them back on the path, with nothing lost.
- "How do I get my things back?" After every death, chat tells you where you fell and how to recover both things you lost: your items wait in your corpse (right-click it), your runes in the bloodstain beside it, which your Echo guards (kill it, then step in). Ctrl+U opens the list of your last deaths (it shared U with the Fellowship roster before, so it never opened). The prologue's death quests explain the same.
- Creepers everywhere. Genetically Modified Monsters became Spore & Stem, so its seven creeper variants and their extra spawns are gone. Vanilla creepers are back to vanilla numbers.
New: Chronicles of the Ash (243 new quests)
A new quest group of storylines for NightBeam's mods, tied to the acts, the Ember Forge and each other:
| Chapter | Mod | Quests |
|---|---|---|
| Runeborn | Runeborn: armaments, affinities, reinforcing, tears and crown shards | 19 |
| The Measure | RPG Stats: Valor, attributes, the Tallyman | 13 |
| What the Dead Carry | Mob LootBags: every bag tier, the opener, Old Pell the ragpicker | 12 |
| The Mycelial Court | Spore & Stem: giant caps, cultivation, Mycosis, the Myceliarch | 25 |
| The Last Coast | Fisherman's Coast: the bottles, the wreck, the lamp | 14 |
| Voices of Last Light | Smart Villagers AI and Guard Villagers | 15 |
| The Ashen Works | Core Utilities: power, processing, the quarry, item pipes | 25 |
| Chronofall | Chrono Rifts, the Fabricator, Flux, flight, mechs, rift gates | 22 |
| The Builder's Wands | RE:Constructed Wands, every tier and core | 10 |
| The Eclipsed Realm | Calder's survey: structures, graces, regalia, a second Sovereign | 18 |
And bigger chapters: The Vaults (OmniVault in full: drawers, cells, buses, autocrafting, quantum bridge) 21 → 41, The Ash Garden (Sprout & Soil's climates and kitchens, Better Farming++) 16 → 29, The Fractured Archive 20 → 32, The Ashen Company 11 → 23, The Dungeon Trail (Much More Dungeons and the six Labyrinths) 21 → 34.
New mods
- Spore & Stem (fungal kingdom, replaces Genetically Modified Monsters), Core Utilities 2.0 (Forge Energy machines) and Chronofall 2.0 (Chrono Rifts and future tech).
- 19 mods updated to their newest versions (OmniVault 2.0.1, Sophisticated Backpacks/Storage/Core, JEI, KubeJS, Polymorph, Amendments, Rhino and more).
RPG Stats gates
Gear now asks for the attribute that fits it, gently and along the acts: weapons and tools Attack Power, armour Protection, guns and bows Attack Speed, anything that flies Agility, compasses Exploration, gauntlets and the heaviest hammers Fortitude. Modded ores follow diamond's level gate. Level-ups now pay runes, tempering stones and lustrous stones instead of free diamonds and diamond armour.
Balance
- OmniVault storage matrices use plain gold and diamonds again (the Forge's alloys compounded into thousands of ingots by 16M); Logic Processors craft two at a time. The processors keep the tier gate.
- Locked loot bags pay runes, stones, whetstones and diamonds instead of maxed netherite.
- The Scroll of Rebirth can be crafted again (its recipe never loaded on 1.21.1).
- The Farming Crate quest now waits for Duskforged (its diamond hoe needs one).
Numbers
667 quests in 33 chapters (was 424 in 23), 172 mods.
1.0.0-beta.6: The Ember Forge
The Ember Forge: a new progression for the whole pack
Progress is earned now, not crafted around. Six alloys follow the six parts of the story, and almost everything worth building asks for the one its act belongs to. Plan on 80+ hours for a first run.
| Tier | Opens after | Alloy | Made with |
|---|---|---|---|
| I | your first Ember Shrine | Ashen Alloy | a Create mixer: iron, andesite alloy, a Faded Rune |
| II | the Dusk Rider | Duskforged Ingot | the Seal of Dusk, Create golden sheets, a Remnant Shard, a Tempering Stone II |
| III | Varghast and Sylvara | Moonsilver Ingot | the Seal of the Hunt, diamonds, amethyst, a Lustrous Stone I, blasted |
| IV | Kaelthar, Ysolde and the Warden | Deepsteel Ingot | the Seal of the Deep, a Reinforced Echo Shard, prismarine, haunted through soul fire |
| V | Morgrath, Vaelorn, the Wither and the Dragon | Sunforged Ingot | the Seal of Ash, netherite, blaze powder, mixed over a heated blaze burner |
| VI | the Eclipsed Realm | Eclipse Core | Create mechanical crafting: Sunforged, Grave Iron, Royal Soul Fragments, an Eclipse Shard |
- Seals are bound once from the Sovereigns' relics (plus a dish from the Hearth's kitchens) and stay in the crafting grid. A relic buys its armament or a seal; call the Sovereign again with its sigil to have both.
- The story locks itself. Each Sovereign's sigil needs the seal of the act before (the Dusk Rider's needs Ashen Alloy), and the Eclipse Shard needs Sunforged and the Seal of Ash. No more skipping to the Realm.
- New chapter: The Ember Forge (after the Prologue) walks the six tiers.
Two storage mods, one ladder
- Every Sophisticated Backpacks, Sophisticated Storage and OmniVault recipe is tiered on the alloys: copper is Create copper sheets, iron is Ashen Alloy, gold Duskforged, diamond Moonsilver, netherite Deepsteel; storage blocks count one tier higher, nether stars become Eclipse Cores.
- The two mods need each other: a backpack starts as a Supplementaries sack, OmniVault drawers are built on Sophisticated barrels, the OmniVault Logic Processor runs the Sophisticated Controller and every advanced upgrade, the Storage Hub is built around a Sophisticated Controller, the Crafting Terminal needs a backpack Crafting Upgrade, the Wireless Terminal needs a Storage Link.
- No Nether quartz yet? Mix amethyst, redstone and a Remnant Shard in a Create basin for Omnium dust.
- New chapter: The Vaults (Hearth and Harvest) walks the ladder; Last Light keeps the house, sacks, wands and the village.
Also tied to the Forge
- Create is required now (the Clockwork Path's mixer, press, fan, burner and crafters).
- Diamond armour and tools take a Duskforged Ingot.
- Building wands follow the tiers (iron Ashen, diamond Moonsilver, netherite Deepsteel, infinity an Eclipse Core).
- Nature's Compass needs Ashen Alloy, the Explorer's Compass Duskforged.
Quality of life
- The GUI scale starts at 2 instead of Auto on a new install.
Server pack
- The server pack is ready to run now: every server-side mod is inside (the same CurseForge files the app
installs), with
start.sh/start.batthat install NeoForge on first start, tuned Java 21 flags (6 GB), a server.properties set for a modded server (flight allowed for modded movement, watchdog relaxed for heavy worldgen) and aSERVER.mdcovering RAM, ports and pregeneration with Chunky. - Fixed a server crash ("Accessing LegacyRandomSource from multiple threads"): Mob LootBags' bag carriers rolled with the world's shared random from a worldgen thread. Carriers are off until the mod is fixed; bags from kills are unchanged.
- Faster structure generation: added Structure Layout Optimizer (and its config library Resourceful Config). It speeds up the jigsaw structures this pack is full of without changing them.
- 7 client-only libraries no longer load on servers, Lithium no longer fights ModernFix over two mixins, and a few empty tags other mods expected now exist: fewer errors and warnings in the console.
Upgrading a beta.5 world
Recipes change the moment you update; items you already made stay. The storage quests moved from Last Light to The Vaults, s
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